Town: Fíev-jêyêthe Fêqê

Fíev-jêyêthe Fêqê

Fíev-jêyêthe Fêqê
Example Iron Elven architecture.
StateDalandic Empire
ProvencePimthêkpíidi Provence
Sub ProvenceGecfi̊iē̼ County
RegionRalf-glurv Fields
Founded1328
Community LeaderMaster Knubbe Trêbm
Area4 km2 (1 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1242 m (4074 ft)
Average Yearly Precipitation238 cm/y (93 in/y)
Population1164
Population Density291 people per km2 (1164 people per mi2)
Town AuraMysticism
Naming
Native nameFíev-jêyêthe Fêqê
Pronunciation/ˈɘkè ˈëtɘ/ /ʤɘˈjɘʃe/
Direct Translation[eyeball] [will]
Translation[Not Yet Translated]

Fíev-jêyêthe Fêqê (/ˈɘkè ˈëtɘ/ /ʤɘˈjɘʃe/ [eyeball] [will]) is a temperate Town located in Gecfi̊iē̼ County, Pimthêkpíidi Provence, within the Dalandic Empire.

The name Fíev-jêyêthe Fêqê is derived from the Iron Elvish language, as Fíev-jêyêthe Fêqê was founded by Mlèbëi Êpîpí, who was culturaly Iron Elven.

Climate

Fíev-jêyêthe Fêqê has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 20°C (68°F). Fíev-jêyêthe Fêqê receives an average of 238 cm/y (93 in/y) of precipitation, most of which comes in the form of rain during the summer. Fíev-jêyêthe Fêqê covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1242 m (4074 ft) above sea level.

Overview

Fíev-jêyêthe Fêqê was founded durring the early 14th century in fall of the year 1328, by Mlèbëi Êpîpí. The establishment of the new community went well, with no major obsticles durring construction.

Fíev-jêyêthe Fêqê was built using the conventions of Iron Elven durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Fíev-jêyêthe Fêqê is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fíev-jêyêthe Fêqê is is constructed arround a semi-circular broad cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Astonishigly, the peasent-grade are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Your first impression of Fíev-jêyêthe Fêqê proves to be right on the money. This town is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.

Civic Infrastructure

Fíev-jêyêthe Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fíev-jêyêthe Fêqê.

Fíev-jêyêthe Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fíev-jêyêthe Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fíev-jêyêthe Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fíev-jêyêthe Fêqê's public wards, blessings, and other arcane systems.

Fíev-jêyêthe Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fíev-jêyêthe Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fíev-jêyêthe Fêqê's chapel was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, spring is skipped in Fíev-jêyêthe Fêqê.

The Magmin near Fíev-jêyêthe Fêqê are known to be quite timid.

Fíev-jêyêthe Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves ritual combat to channel Mysticism energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4702 m2
    • Cattle and Similar Creatures: 291
    • Poultry: 3492
    • Swine: 232
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 116

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 2
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

353 of Fíev-jêyêthe Fêqê's population work within a Foundational Occupation.

753 of Fíev-jêyêthe Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 58 (5%) are noncontributers.

Points of Interest

Due to a magical anomaly, Fíev-jêyêthe Fêqê is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

A local has came up with a wonderful new idea (32094 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the late 2nd century the Ralf-glurv Fields was struck by a drought when Pond Ooze grew too small to continue feeding River Cobalt, which reduced the available water supply nationwide, but was especially harsh in the area arround Fíev-jêyêthe Fêqê. As the neighboring regions had no water so spare, Fíev-jêyêthe Fêqê lost 271 people, and 172 livestock in the disaster.. The drought lasted for 2 weeks, which are remembered as the Heartbreak Thirst.

History